Create temporary weapon. The vampire takes 20 radiant damage when it starts its turn in sunlight. Any creature that strikes you with its body or a. A. Bleeding. "At 2nd level, whenever a magus casts a spell with a range of “touch. Armor and shield bonuses to AC (including any. com 11/day —grave touch Sorcerer Spells Known (CL 8th, +8 ranged touch) 4th (5/day) — greater invisibility 3rd (5/day) — dispel magic, fireball (DC 21), vampiric touch 2nd (8/day) — false life, invisibility, scorching ray, web (DC 20) 1st (8/day) — burning hands (DC 19), chill touch (DC 19), disguise self, expeditious retreat, mage armor, magic missile Re: vampiric item enchantment pathfinder. ago. The Paizo Pathfinder Roleplaying Game rules. its huge. Weapons whose size is "L" (light) may be used in the offhand without an additional penalty for two-weapon fighting. This special ability functions as the vampiric special ability, except that the daily limit of healing from greater vampiric weapons is 5 hit points per Hit Die of the owner. Vampiric Touch isn't a death effect. Allies gain a +4 morale bonus on melee attack rolls and a +6 morale bonus on melee damage rolls against the designated target for 1 round. Once links are provided I'll edit the resource. Quote: Crossbow Training: An elf with this trait can reload a light crossbow as a free action and a heavy crossbow as a move action, provided that she is proficient with the weapon. The half-living children of vampires birthed by human females, dhampirs are progenies of both horror and tragedy. comIf the item is a weapon, any attacks made with the item suffer a –2 penalty on attack and damage rolls. Powerful Throw (Combat) You can leverage your great strength to control the flight of your thrown weapons. 2: You cast vampiric touch 3 times on the target and the effects don't stack, but they do overlap. Damage converted only includes base weapon damage, no ability modifier. All feeder weapons have a special ability that functions only upon scoring a successful critical hit. By utilizing the powers of both the Vampire and the Lich, you can create a character that is capable of dealing massive amounts of damage while also being able to stay alive in a variety of situations. Fauchard has Rushlight, and Longsword has Radiance (remember, you can 2H Longswords). Whenever the wielder unequips this weapon, it casts finger of death on them. So, you need to be completely covered with water to be immersed. Pathfinder is not designed to work like this. DESCRIPTION. There is a Lich Talent for bonus unholy damage. 3000. ago. nor is it negative energy or energy drain. The circumstances of a dhampir's conception are often called into question but scarcely understood, as few mortal mothers survive the childbirth. A wielder can be attuned to only one vampiric or greater vampiric weapon at a time. As a free action, the wielder chooses how to allocate the weapon’s enhancement bonus at the start of his turn before using the. This +5 axiomatic shocking burst tongi grants its wearer a +5 competence bonus to CMB. Same +2 CR as Vampire, and similar ability score bonuses, but always in Desecrate(with an altar, additionally force concentration checks to use positive energy), immunities where Vampire has resistances, SR 11+HD, Standard Action take control of other Undead instead of Dominate, energy damage on weapon. Craft Magic Arms and Armor; Spells dimensional. ago. 2. 5x strength on first attack, eventually bite with Feral Combat Training)Hey guys! I'm looking to make a vampire style character and I was hoping that someone could point me in the right direction on my build path. Catching a returning weapon when it comes back is a free action. 243 XP 51,200 Half-elf vampire magus 14 (Pathfinder RPG Ultimate Magic 9)NE Medium undead (augmented humanoid, elf, human) Init +6; Senses darkvision 60 ft. If you spend a lot of times in cities, rats will be helpful. Swashbuckler Weapon Training (Ex) At 5th level, a swashbuckler gains a +1 bonus on attack and damage rolls with one-handed or light piercing melee weapons. This is a 10 ft. Vampiric Shadow Shield. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. It details the 4 vampire races, Jang-Shi, Moroi, Nosferatu and Vatela. Chance to cast Vampiric Touch on critical hit. They have no independent judgment and no ability to communicate. g. Three times per day, the wearer can use vampiric touch and bleed. This weapon is a mithral tongi +5. Price +1 bonus; Aura faint enchantment; CL 3rd; Weight —. Gain DR 2/–. A strike with a gauntlet is otherwise considered an unarmed attack. That is the best way, but holding the vampire under flowing water, or exposing it to direct natural sunlight might also kill it. If you're worried about the biting people and drinking blood thing, the Dhampir ancestry feats can get you there, albeit a little slower than the Vampire archetype. So, I usually run a spellcaster of sorts in any game I play. And both don't want to use Vampiric Touch because it stops them from using their Attack Action for max damage and stops them from using their Concentration on. Discipline psychometabolism; Level gifted blade 3, psychic warrior 3. The Spell Vampiric Touch states: Your touch deals 1d6 points of damage per two caster levels (maximum 10d6). You can also equip the Fiery Spell Weaver. He believes a corrupt vampire lord, LeMort, has taken her and plans to turn her. Dispari_Scuro • 9 yr. Anvengen's Edge wishes it was the weapon you want, but it's not. Infiltrator's Armor is a Light Armor equipment in Pathfinder: Wrath of the Righteous. Children of the Night (Su): Once per day, a vampire can call forth 1d6+1 rat swarms, 1d4+1 bat swarms, or 2d6 wolves as a standard action. Damage 1d3 (small), 1d4 (medium) Critical 19-20/x2 Type piercing or slashing Range Increment 10 ft. DESCRIPTION. The Magus has the following characteristics: Primary attributes: Dexterity and Intelligence. As claws of the vampire, except your weapon is affected as long as it remains in your grip or until this power’s duration expires. (I have not tried negative yet) 2 domans, healing+Death. g. This special ability functions as the <i>vampiric</i> special ability, except that the daily limit of healing from <i>greater vampiric</i> weapons is 5 hit points per Hit Die of the owner. Sign In; Cart . DESCRIPTION. Melee touch attacks use your strength modifier to attack, ranged touch uses your dex. Ease of Grip (1 DP): The weapon can be wielded as a two-handed martial weapon. Poison doses are typically kept in a vial or some other type of safe and secure container. DESCRIPTION. At 8th level, his movement rate are increments by 10 feet and he gains evasion, as the rogue class feature. m. Lowering yourself to a one hander on giant instinct still has you hitting like a truck. Human psychic vampire slayer 7 (Pathfinder RPG Advanced Class Guide 53) LE Medium undead (augmented humanoid) Init +7; Senses darkvision 60 ft. 5 – Traditional Monk: Natural Spell, Crane Style. A brilliant energy weapon has its significant portion transformed into light, although this does not modify the item’s weight. Welcome to the Frontier. When used against such creatures, its effective enhancement bonus is 2 higher than its actual enhancement bonus. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. While the effects of the spell and the effect(s) of the attack are added together for purpose of determining damage dealt to the target, there is no implication here that the damage of the normal attack is considered a part of the damage of the spell. Bleeding creatures take the bleed damage at the start of their turns. Vampiric, Greater. Follow it to its *lair, burn it with gasoline. The shaft is made of ebony wood with a sickly shine to it, much like the shine of infected wounds and contaminated water. Vampiric Exsanguination Spell 6. Upon command, a flaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit. The save DC of a poison applied to the weapon and delivered via an attack increases by 2. Vampiric Blade (5e Equipment) Weapon (any sword), legendary (requires attunement) You have a +2 bonus to attack and damage rolls made with this magic weapon. Weapons with the toxic special ability reinforce the effects of applied poisons. Planar. A vampire uses the base creature's stats and abilities except as noted here. m. This special ability can only be placed on melee weapons. Increase damage with Strikes and other offensive abilities by 1. I feel most special abilities aren't worth the loss of increasing the to hit and damage. DESCRIPTION. Go either Strength+Charisma with Scimitar, or Dex+Charisma with Estoc, Weapon Finesse, Fencing Grace. If the attack hits, you deal normal damage for your unarmed attack or natural weapon and the spell discharges. Any living opponent struck by a vampiric weapon must make a Fortitude save (DC 16) or lose an additional 1d4 hit points, which are immediately added to the wielder's current hit point total. A vampire uses the base creature’s stats and abilities, except as noted below. This special ability can only be added to a melee weapon. EFFECT. However, in emulation of the vampire’s Blood Drain ability, whenever The Drinker inflicts Constitution damage on an opponent its wielder gains 5 temporary hit points. It's not that much of a feat tax. Restriction: This special ability can be placed only on piercing or slashing melee weapons. Source Core Rulebook pg. If the attack misses, you are still holding the charge. You can make rapier work, it's just a matter of waiting until you can afford a +1 Agile Rapier. Price +3,000 gp; Aura moderate transmutation; CL 7th; Weight —. A mighty cleaving weapon allows a wielder using the Cleave feat to make one additional attack if the first attack hits, as long as the next foe is adjacent to the first and also within reach. 3. In combat this has no effect unless the elf has selected this reward 5 times (or another increment of 5); a speed of 34 feet is effectively the same as a speed of 30 feet,. This site is an SRD (System Reference Document) for the Paizo Pathfinder Roleplaying Game. It also includes: Clues to the secret origin of the moroi, including the deeper curse that dooms them all. Price +2 bonus; Aura moderate abjuration; CL 7th; Weight —. This extra damage is not multiplied on a critical hit. The first of these caskets was made by a vampire hunter who was unwilling to kill a loved one who was transformed into a vampire. Lair. The whip is treated as a melee weapon with 15. Feats/Abilities: 1- Blood Drinker (choose your favourite type of humanoid- default human unless you are in specific campaign/region) 3- Weapon Focus (bite) 3bf- Dragon Style (1. View Cart; Help; Pathfinder . Target: One weapon you hold. Nobody knew where they came from. Compulsions Vampires are creatures of strange and unknowable compulsions. Bleeding creatures take the bleed damage at the start of their turns. Traditions arcane, divine, occult. The creature can speak in a hissing voice. In addition to obscuring sight in the same way as fog cloud, the fog deals 2 points of Constitution drain and sickens creatures within it each round on your turn, starting when you cast the spell. A spiritual weapon ‘s AC against touch attacks is 12 (10 + size bonus for Tiny object). When the wielder makes a ranged attack with a cyclonic weapon, a sheath of. CONSTRUCTION REQUIREMENTS Cost +1 bonus; Feats Craft Magic Arms and Armor ; Spells cure moderate wounds , inflict. A bane weapon excels against certain foes. Whenever the weapon’s attack is a critical threat, the wielder gains a +4 bonus on the confirmation roll if she has 5 or more ranks in a. Most vampires were once humanoids, fey, or monstrous humanoids. Category unarmed; Proficiency simple. Hopefully you find this guide helpful. Range touch; Targets 1 living creature. e. Conversely, if the target has Spell. Levels can be put into this class like any other, a character that becomes a Vampire gains this prestige class at level 0. . A zombified creature is a mindless, rotting corpse that attacks everything it perceives. Vampiric trait is a weapon trait in Pathfinder: Kingmaker. Price +10,000 gp; Aura moderate transmutation; CL 10th; Weight —. A DEX based Magus typically goes scimitar, because Dervish Dance works with Spell Combat. Vampires, Undead, and Demons alike should fall by his hand. Business, Economics, and Finance. Grayflame. Whenever the wielder of this +3 radiant longspear confirms a critical hit, the next two successful attacks give the wielder temporary hit points equal to the damage they deal. You can turn an existing living creature into a vampire using the following steps. 6 HP per level. A vampire can suck blood from a grappled opponent; if the vampire establishes or maintains a pin, it drains blood, dealing 1d4 points of Constitution damage. In combat, the Magus is defined by Spellstrike, which allows the Magus to deliver spells through a weapon attack. A wielder can be attuned to only one vampiric or greater vampiric weapon at a time. Dhampir (11 RP) Contents [ show] The half-living children of vampires birthed by human females, dhampirs are progenies of both horror and tragedy. Holding a vampire spawn at bay takes a standard action. A good build, I think, would be stacking as much damage onto crits from your bite as possible and critfish. nor is it negative energy or energy drain. DESCRIPTION. CONSTRUCTION REQUIREMENTS Cost +1 bonus; Feats Craft Magic Arms and Armor ; Spells cure moderate wounds , inflict moderate wounds , vampiric touch A creature can regain no more than 2 hit points per Hit Die from a vampiric weapon each day. Usable with Summons No. (thrown) Category light Proficiency simple Weapon Groups light blades, thrown, tribal. Roll Level of Protection. With an amorphous body that consists as much of fluid as it does of air, this. Help with melee Dhampir build for WotR. Enter the Dhampir: a descendent of a vampire, carrying much of the flavor of a vampire but with fewer inconveniences and more flexibility in personality. The caveat is that Pathfinder isn't 3. undead. This weapon can tear the soul of a living enemy: whenever it lands a hit, it deals additional 1d6 force damage. Scimitars, broadswords, two-handed swords, katanas and the rapier are just a. Source PPC:PA. A vampire can suck blood from a grappled opponent; if the vampire establishes or maintains a pin, it drains blood, dealing 1d4 points of Constitution damage. Additionally, if the wielder has the blessings class feature. DESCRIPTION. 10 Vampire Magic Items presents new rules for crafting with blood magic and a new type of cursed item resulting from accidents during the process. Beginner Box ; Rulebooks . Cast [two-actions] somatic, verbal. A spiritual weapon ‘s AC against touch attacks is 12 (10 + size bonus for Tiny object). (The spell must have a casting time of 1 standard action. Vital Beacon H: Radiate vitality that heals creatures that touch you. The cost includes miscellaneous gear that goes with the weapon, such as a scabbard or quiver. BENEFITSr/Pathfinder_Kingmaker • Since the day we've laid the first stone of the foundation of our kingdom, 5 eventful years have passed! During this time, we've released another PF game, and the Rogue Trader's adventure is about to begin. DESCRIPTION. Cost 2 gp Weight 1 lb. This special ability can only be placed on melee weapons. Blood magic items allowing the determination of lineage, the storing of blood, or a warlock. Price +1 bonus; Aura moderate conjuration; CL 9th; Weight —. Damage 1d2 (small), 1d3 (medium) Critical x2 Type slashing Category one-handed Proficiency exotic Weapon Group flails Special disarm, nonlethal, reach, trip. You gain temporary hit points equal to the necrotic damage you dealt. Price +2 bonus Aura moderate necromancy; CL 8th. CONSTRUCTION REQUIREMENTS. DESCRIPTION. DESCRIPTION. you could play a wildshape druid who turns into "vampiric animals" such as wolves early on but bats later. Roll 1d4 daily at dawn. The vampiric mist does not have a Strength score, and it cannot manipulate or wear solid objects. High saving throws for Fortitude and Will, low saving throws for Reflex. 5 or Pathfinder. Communing with that source, using her familiar as a conduit, the witch gains not only a. 318. I'm pretty new to the Pathfinder games (only played a little bit of Kingmaker, started a play through of WotR with Magus until lvl 10, now restarted) and I'm super confused about something: Wanted to play a Kitsune natural Attack build without shapeshifting and landed on the Warpriest - Feral Champion for the Claws and stuff. Black smoke constantly wafts from the firing mechanism of a shadowshooting weapon. A whip deals no damage to any creature with an armor bonus of +1 or higher or a natural armor bonus of +3 or higher. Hey guys, I've got a question regarding weapon enhancement, I hope you guys can clear it up for me :) I'm playing a lvl 6 fighter, with a double… Mythic Vampiric Touch. The wielder still has to aim the weapon at the right square. Benefit: You get a +2 bonus on Sleight of Hand skill checks made to conceal a dagger on your body. As in Vampire Survivors, your attacks are automatic, big sweeping strikes or far-reaching projectiles that are determined by the weapons you pick when you level up. Join us on for more discussion on discord. m. You deal 6d6 negative damage to the target. (Misty Escape) Shapechanger. That means it adds a max of 16 damage per hit. pf2e vampires are no joke; every type of vampire has some sort of ability that grants them incredible ability to stay alive when they would usually die. Blade Rush. CryptoThere are 56 different Weapon Types in Pathfinder: Wrath of the Righteous. The standard - special combo has a built in dodge, and as it's a vampiric weapon provides a lot of sustain. The Open RPG Games industry has come together to create a mega-bundle to help, with all proceeds going to help Owen with those bills. Pathfinder Adventure, Pathfinder Accessories, Rulebook Subscriber . Mechanically, the Dhampir has some cool stuff going for it. You draw in the blood and life force of other creatures through your outstretched arms. Regarding weapons: From pg. Eventually, a Ghost Touch weapon for use against incorporeal foes will be helpful, and Bane (Undead) is also a good option. This expanded threat range doesn’t stack with other effects or abilities that increase the threat range. The vampire spawn heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to its full normal hit points) each round it. (Last Version:2. While in bright light, it functions as a +1 shortsword and doesn’t appear to radiate a magic aura to detect magic or similar spells unless the spells are 4th level or higher. A new owner gains no healing from a vampiric weapon until she owns it for 24 consecutive hours, and a wielder can be attuned to only one vampiric or greater vampiric weapon at a time. This is meant to be a collected resource of The World of Vampire Hunter D supplement for the Pathfinder RPG. Increase damage with Strikes and other offensive abilities by 1. You add your Constitution modifier to the attack and damage rolls when you attack with your bite. The electricity does not harm the wielder. A level 20 skald can hand out +9 to attack and +6 to ac to meleers, and greater heroism adds another +4 to attack. The leveraging weapon’s enhancement bonus is doubled when applied to combat. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. major deactiviation positive damage 2 (when it takes twice its regen value in positive damage its regen is disabled) negative healing. A bodyfeeder weapon grants its wielder temporary hit points equal to the total damage dealt by a successful critical hit. Harm undead channel does nothing to me, (yay selective channel) Regular heal living, still heals main character regardless of death's embrace. And if you activate "Ranged Spellstrike" your ranged spell will be delivered with the arrow. Creating a Vampire. Dhampir (11 RP) Contents [ show] The half-living children of vampires birthed by human females, dhampirs are progenies of both horror and tragedy. Simple Template No. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. 0. You will have to look up the Target part to know what attack you're using for that spell. Silver is helpful against werewolves and other lycanthropes, as well as devils and vampires. May cast arcane spells up to 6th-level. This vampire gains temp hp equal to the damage it does with this attack, upon landing this attack on a creature, the creature. Environment temperate or warm swamps or underground. Price +4 bonus; Aura strong transmutation; CL 16th; Weight —. Silvered weapons are special weapons that have been coated in a layer of silver. DESCRIPTION. Agile weapons are unusually well balanced and responsive. Your touch leeches the lifeblood out of a target to empower yourself. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 breathing creature’s racial HD + breathing creature’s Con modifier; the exact DC is given in the creature’s descriptive text). Wide Sweep for the Vampiric Weapon synergy? I'm just using glaives so I can slash. 2 Answers Sorted by: 2 A Sword of Life Stealing gives you temporary HP every time you make a critical hit. Property: Melee weapon. Each time a ranged weapon or ammunition with this ability hits a creature, its magic designates the target. the old (pre nerf) souldrinker prestige class gave a draining touch attack at 2nd level (and the negative levels gave 5 temp hp and soul pool points which could have been used for stuff). The Magic Item Compendium (3. This usually affects Armor Class (AC) stats. Vampiric regeneration is a weapon property which allows the wielder of the weapon to gain health based upon the amount of damage done to the enemy by the weapon. A vampire uses the base creature's stats and abilities except as noted here. Three times per day, the wearer can use vampiric touch and bleed. It can be burst with a DC 26 Strength check. Flames explode. AL: Any evil. Pathfinder Society Primer Faiths and Philosophies Demon Hunter's Handbook Mythic Origins Blood of the Moon Magical Marketplace. 5 Ruleset of Dungeons and Dragons. You use your element’s power to instantly move 30 feet in any direction (even straight up), manifest a kinetic blade, and. Echoing Weapon H: Your attacks build up to release a sonic pulse. Vampiric Shadow Shield. daggers. A good Bludgeoning weapon for use against Skeletal Undead. selective channel. Then use force punch, vampiric touch, as suggested above. Dhampir. DESCRIPTION. Glyph of Warding on a weapon for spells, having/using the item for magic items, fleshcrafting for racial abilities, etc) Spells: Death Knell yields 1d8 temporary hp, +1 CL (stacks), and +2 Strengh (enhancement, doesn't. Weird. A returning weapon flies through the air back to the creature that threw it. . Also you get 72 hp maximum life for 1 hour becouse of the vampiric touch. Benefit: You may use your Strength modifier in place of your Dexterity modifier for your attack rolls when making a ranged attack with thrown weapons. Concealed. She is most commonly worshiped in the haunted counties of Ustalav and decadent cities of Cheliax. Vampire Lore: Trained in two good skills and Vampire Lore. DESCRIPTION. Price +1 bonus; Aura moderate necromancy; CL 7th; Weight —. A heartseeker weapon is drawn unerringly toward beating hearts. Vampire that uses Claws, Bites, casts magic and is quite nasty when it comes to DPS. Twice per short rest, it can be 2 attacks per bonus action. A breath weapon attack usually deals damage and is often based on some type of energy. . Any creature that strikes you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of negative energy damage + 1 point per caster level. This expanded threat range doesn’t stack with other effects or abilities that increase the threat range. Extra Bane Weapon. Certain feats, class features, weapon runes, and other effects can grant you. In other words, it should be perfectly fine to choose "Weapon Focus (touch)". Pathfinder is a tabletop RPG based off of the 3. DESCRIPTION. Source: PZO9410. Listed below are links to the d20pfsrd where these items can be located. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The vampiric mist does not have a Strength score, and it cannot manipulate or wear solid objects. A called weapon can be teleported to the wielder’s hand as a swift action that does not provoke attacks of opportunity, even if the weapon is in the possession of another creature. Dhampir Avenger Vigilante 2/ Scaled Fist Unchained monk X. A defending weapon allows the wielder to transfer some or all of the weapon’s enhancement bonus to his AC as a bonus that stacks with all others. Oct 26, 2020 @ 1:50pm Originally posted. DESCRIPTION. A good Slashing weapon for use against Zombies and their ilk. It is made with a masterwork dagger so the damage is just 1/2 strength + dagger damage = 1d4+1. Kiss of Vampire is a Simple Weapon and a Longspear in Pathfinder: Wrath of the Righteous. Vampiric Blade: You weapon becomes bloodthirsty. Innate resistances can't be bypassed by a magical weapon. Traits: Resist Level Drain; Immune to penalty, but not death, from Negative Levels. Environment any Organization solitary, pair, gang (3–6), or pack (7–12) Treasure Value standard . ago. . 7b) (Kingmaker) Crafted by artisan Varrask the Wildfist (Tier 5). He believes a corrupt vampire lord, LeMort, has taken her and plans to turn her. DESCRIPTION. To determine the value of a protection ring, use the following table: D100. Special Attacks : A vampire gains several special attacks. For example, suppose a character has a weapon. . An impervious weapon is warded from damage and decay. DESCRIPTION. This special ability can only be placed on melee weapons. View Cart; Help; Pathfinder . Price +5,000 gp; Slot none; CL 7th; Weight —; Aura moderate necromancy. Vampiric Shadow Shield is a level 5 Spell from the Necromancy school. A creature is immune to its own breath weapon unless otherwise. This is a +3 brilliant energy heartseeker weapon. Vampire. You do not change the damage of the weapon, it is essentially the same weapon. And yes for pure DPR popping transformation is the most effective option. Those who do often abandon their monstrous children. Vampires also recoil from garlic, holy symbols, and mirrors. Organization solitary, pair, or gang (3–6) Treasure incidental. These PE points are in addition to the psychic. Blood Drain. DESCRIPTION. Your. The vampire heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to its full normal hit points ) each round it drains blood. CONSTRUCTION REQUIREMENTS. Once per day, a growing weapon is able to grow by one size category, dealing damage as appropriate for its new size and allowing its wielder to affect creatures one size larger than normal with combat maneuvers limited by size. This spell wreathes you in shadowy energy and damages those that make melee attacks against you. The acid does not harm the wielder. A guardian weapon allows the wielder to transfer some or all of the weapon’s enhancement bonus to his saving throws as a bonus that stacks with all others. Price +1 bonus; Aura moderate evocation; CL 8th; Weight —. 111. A typical vampire. ago • Edited 9 yr. Pathfinder: CRPG - Kingmaker & WotR. Any damage from a magical weapon (at least +1) is magic. - Uses two-handed weapon (either greatsword, elven curved sword, or earth breaker. This question may contain the key to the answer for this, but focuses on Wildshape, doesn't have an accepted answer despite being 4 years old, and only establishes that natural weapons aren't automatically unarmed strikes (not whether they can be used for said strikes) - a. MANIFESTING. Valdruc. A +2 equivalent has to be better than a +2 to hit and a +2 damage.